unity3d - building for UWP fails during Assembly conversion -


when try build project universal windows platform, following output in visual studio:

1>------ build started: project: projekt, configuration: debug x86 ------ 1>  no way resolve conflict between "system, version=2.0.5.0, culture=neutral, publickeytoken=7cec85d7bea7798e, retargetable=yes" , "system, version=2.0.0.0, culture=neutral, publickeytoken=null". choosing "system, version=2.0.5.0, culture=neutral, publickeytoken=7cec85d7bea7798e, retargetable=yes" arbitrarily. 1>w:\work\projekt_2\builduwp4\projekt\app.xaml.cs(99,4,99,62): warning cs0618: 'applicationview.suppresssystemoverlays.set' obsolete: 'use tryenterfullscreen method , isfullscreenmode property instead of suppresssystemoverlays. more info, see msdn.' 1>w:\work\projekt_2\builduwp4\projekt\mainpage.xaml.cs(36,57,36,81): warning cs0169: field 'mainpage.onrotationchangedhandler' never used 1>  projekt -> w:\work\projekt_2\builduwp4\projekt\bin\x86\debug\projekt.exe 1>  unityinstallationdir "c:\program files\unity\editor". 1>  unitywsaplayerdir "c:\program files\unity\editor\data\playbackengines\metrosupport". 1>  unityprojectdir "w:\work\projekt_2". 1>  copying unprocessed assemblies... 1>  running assemblyconverter... 1>  failed fix references attribute system.runtime.interopservices.typelibversionattribute 1>  system.nullreferenceexception: der objektverweis wurde nicht auf eine objektinstanz festgelegt. 1>     bei unity.fixreferencesstep.visit(icustomattributeprovider provider, genericcontext context) 1>     bei unity.fixreferencesstep.processmodule() 1>     bei unity.modulestep.execute() 1>     bei unity.fixreferencesstep.execute() 1>     bei unity.step.execute(operationcontext operationcontext, istepcontext previousstepcontext) 1>     bei unity.operation.execute() 1>     bei unity.program.main(string[] args) 1>w:\work\projekt_2\builduwp4\projekt\projekt.csproj(271,9): error msb3073: command ""w:\work\projekt_2\builduwp4\unity\tools\assemblyconverter.exe" -platform=uap -lock="w:\work\projekt_2\builduwp4\projekt\project.lock.json" -bits=32 -configuration=debug -removedebuggableattribute=false -path="." -path="..\players\uap\x86\debug" "w:\work\projekt_2\builduwp4\projekt\assembly-csharp-firstpass.dll" "w:\work\projekt_2\builduwp4\projekt\assembly-csharp.dll" "w:\work\projekt_2\builduwp4\projekt\assembly-unityscript.dll" "w:\work\projekt_2\builduwp4\projekt\unityengine.dll" "w:\work\projekt_2\builduwp4\projekt\newtonsoft.json.dll" "w:\work\projekt_2\builduwp4\projekt\unityengine.ui.dll" "w:\work\projekt_2\builduwp4\projekt\tdx.tdxinput.dll" "w:\work\projekt_2\builduwp4\projekt\unityengine.networking.dll"" exited code 1. ========== build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== deploy: 0 succeeded, 0 failed, 0 skipped ========== 

i running unity 5.4.0f2 , visual studio 2015 windows 10 sdk (i able build different project uwp, , error occurs on unity 5.3). i've tried cleaning solution in visual studio , doing fresh export (build uwp) unity several times. unfortunately didn't help. error message doesn't tell me , doesn't yield results in google either.

any ideas might cause , how fix it?


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